Monday, January 23, 2017

Collection Additions Volume 9: Road Tripping in Search of Games

Hello dear readers and welcome back to the game room. I apologize for the lengthy absence, it seems that life has caught up with me lately and I haven't had nearly as much time and motivation to write interesting things about games as I'd like to. However, that hasn't stopped me on my quest for ultimate video game collecting glory, and recently that very quest took me beyond the suburbs of my home on Long Island and into the great blue yonder in search of games high and low.

This adventure recently took me to Asbury Park, New Jersey, which is not only home to a very cool pinball museum/arcade, but also a fantastic little video game store called Kill Screen Games. They had a huge variety of retro games, consoles and accessories, and the second you put me in an establishment like that with a handful of money, I'm undoubtedly going to walk out with a pile of games. So what did I get? Let's have a look.


So here we have Zoop! for the Sega Genesis, Street Fighter II for the Super Famicom, China Warrior for the Turbo Grafx 16, and Turok: Dinosaur Hunter for the Nintendo 64.

Let's start off with the obvious here- Street Fighter II, which I believe needs no introduction. It's one of the greatest and most memorable fighting games ever made. Everything about it is great and it still stands up as the gold standard of fighters to this day. I already own literally 5 different versions of this game, including three on the Super Nintendo and two on the Sega Genesis. Why get it for the Super Famicom? Well, there's just something about playing games from other countries that fascinates me, especially if they are already some of my favorite games ever. I like trying to spot differences between what they got and what we got here in the U.S. As for SFII, the only difference I can see is in some of the enemy names (i.e. M. Bison, Vega, and Balrog were all shuffled around) and the text is almost entirely in Japanese. Still, it's fun to see it in a bit of a different light. Also, not for nothing, but I think the Super Famicom console and cartridges just look way cooler than their American counterparts.


Moving on, we have a strange little puzzle game called Zoop! for the Sega Genesis. I admittedly had no idea what this one was about, but I have seen it many times before. For three dollars I think it was worth investigating. What I got..well...is certainly quite interesting. It's very unique, I'll give it that. It's a bit difficult to explain so if I do a poor job, just refer to this video instead. As a little triangle piece, you move around a grid shooting away corresponding-colored pieces that move in from all sides. Once you clear away a certain amount, you move on to another stage where the difficulty increases. Yeah, that was pretty bad. Sorry, just watch the video. In all, it's not bad. I definitely enjoy the jazzy soundtrack it has.


Next we have China Warrior for the Turbo Grafx 16. As I've mentioned in the past, I'm a bit of a sucker for TG-16 games; if I see a bunch of them, I'm pretty much guaranteed to walk away with at least one, especially if it actually comes with the case. China Warrior is definitely on the more common end of the spectrum as far as TG-16 games go, as I've seen it many times before. As far as it's quality as a game...well, it seems to me like it can't make up its mind about whether it wanted to be a side-scrolling beat 'em up or a straight up fighting game. What you get is some kind of weird hybrid. Also, as you can probably tell from the picture, the first thing you notice is that the characters are huge. As in, they take up half the damn screen. Well, at least its consistent?


And lastly, there's Turok: Dinosaur Hunter for the Nintendo 64. This game is freakin' awesome. It might be one of the best first person shooters on the N64, for that matter. I remember playing this game as a kid and having a blast blowing away dinosaurs and such with modern guns. It's sequels got even better, adding in multiplayer that rivaled even the likes of Goldeneye 007. But this one started it all and is still a lot of fun to this day. I remember it also had a ton of hidden bonus features like a cheat code that turned every map into a disco with flashing lights and dancing dinosaurs. Now that's trippy. Another bonus about this one is that it might be the best condition box I have for any N64 games. I'm personally not really a stickler when it comes to the condition of my games, but this one looks like it just came off the shelf of a Toys 'R Us for the first time yesterday. It's also got all those little extra pamphlets and stuff that came with all N64 games. Pretty cool.


So that's it for this week, thanks for reading. Hopefully I will have more material to write about soon, but I can't promise anything for the time being. Just keep checking back for updates and as always, game on.

Monday, January 2, 2017

My Top 10 Most Disappointing Video Game Sequels


Hello dear readers and welcome back to the game room, where I reminisce about the disappointments of the past so you don't have to (sorry Nostalgia Critic, please don't sue me). Remember that feeling of holding a video game in your hands that you never played before? Whether it was a birthday or holiday gift or you were just renting it for the weekend, there was something special about having a new game to play after playing all of your other games to death. And if you think that feeling was great, imagine it being multiplied by ten if your new game was a sequel to another game that you loved and you had been waiting a long time for. I remember always feeling a rush of excitement when I found out that a game I had previously enjoyed was getting a sequel, especially when I saw screenshots and promotions for it in magazines and on the internet. Sometimes you'd have to wait months, even years before you'd get a chance to play that highly anticipated sequel. And unfortunately, sometimes all of that hype and excitement could be dashed like a freight train barreling off a cliff the second you popped the game in.


Sometimes sequels do live up to their predecessors, some even passing them in overall quality, notable examples being Banjo-Tooie, Resident Evil 2, and Super Mario Bros. 3. However, other times you'd be left scratching your head as to how the developers could possibly screw up so badly when they already had a winning formula in the palm of their hands. I've had plenty of these moments myself, and I'm here to share them in my top 10 personal experiences with disappointing sequels. Now mind you this is a subjective list and some will probably disagree with my choices. That's fine, and in fact I encourage you to disagree all you want. My choices are really based on my own personal context and the expectations I had when I purchased the game in question, which I'll elaborate further on in each one. So that being said, let's dive into some disappointment and check it out.

10) Dead Space 3 (Microsoft Xbox 36)


A while back I did a full review of the entire Dead Space trilogy, which you can read here if you're interested. In it I discussed in detail why I was so disappointed with Dead Space 3, but I'll give a concise summary here for those who don't feel like reading that whole thing. Dead Space 3 was a major departure from the previous games in that it did away with the claustrophobic feeling of being trapped in a space ship with horrific monsters that the first two games had. Instead of creeping around tight corridors in dark, maze-like space ships, DS3 mostly has you traversing large, wide open areas in broad daylight on a snowy planet. That effectively neutered the horror aspect that was conveyed in the others and really detracted from the overall experience. In addition, the story and characters got blander, the weapon/suit upgrade system that was so fun and satisfying from the originals was thrown out the window, and the gameplay just felt like a chore by the end. Clearly, the law of diminishing returns had taken its toll by this one. I have it at number 10 because although it was certainly a letdown compared to the first two, it wasn't all that bad of a game. It was just mediocre compared to them, especially when Dead Space 2 had proven that it was certainly possible to make an improved sequel to an already great game.

9) Halo 2 (Microsoft Xbox)


Halo: Combat Evolved was on this mysterious console called the Microsoft Xbox which I didn't know much about until it was thrust into my face in the early 2000s and it suddenly became the most exciting first person shooter I'd played since Goldeneye 007. The cool story, the endless hours of entertainment blasting the crap out of aliens, and the highly addicting multiplayer deathmatches with friends put the Xbox on the map and launched one of the most successful franchises of the new millennium. It took nearly 3 years, but by the time the sequel was set to launch, I was ready. I had an Xbox of my own by then and I was ready to take on the Covenant once more. Now, before I say anything else I should clarify something here- Halo 2's MULTIPLAYER was a blast. Sure it suffered from some ridiculous flaws which I also spoke about in a previous entry, but for the most part I didn't have any qualms with playing that. No, the big problem I had with Halo 2 came from its single player campaign. For starters, there was content from the original trailers that was noticeably cut out, which watered down the level of excitement right off the bat. Also, I was pretty shocked to find out that you only actually play as the Master Chief, the main character of the series, for a little less than half of the game. In his place you take control of the Arbiter, an elite with his own storyline and individual levels. The gameplay mechanics are exactly the same, but the bait-and-switch of going from the badass Master Chief to a character that was an enemy in the previous game just didn't feel right. It'd be like in Super Mario Bros. 2, if all of a sudden you unexpectedly stopped playing as Mario and took control of a Goomba. And you know what else felt weird? The fact that elites were no longer snarling and growling at you in an alien language, but instead speaking perfectly fine English with a bit of a posh accent. And you know what else else felt weird? Ditching the classic assault rifle weapon in favor of a submachine gun that sounded like popcorn being cooked when you fired it. And you know what downright sucked big time? The fact that the Master Chief's portion of the game just ends on a massive cliffhanger when you expected there to be an explosive climactic finale. It all just rubbed me the wrong way in a sequel to a game as thrilling as the original Halo.

8) Silent Hill 4 (Sony Playstation 2)



The original Silent Hill trilogy that spanned the Playstation 1 & 2 represented some of the finest horror games in the history of all video games. Their distinct brand of psychological horror was unmatched in it's time, and I would definitely consider all three some of the scariest games I've ever played. This can especially be said of 2 & 3, which took the terror to new heights on the PS2 with fantastic graphics and some of the most disturbing imagery in a game that I can even think of. After SH3, I wondered how they could possibly top it when I heard that SH4 was on the horizon. Well as it turns out, they couldn't top it...or even reach the same level, for that matter. SH4 is once again disconnected from the previous three games, aside from a very minor connection to a character that was mentioned in a text in SH2. It's not a bad game, but the biggest problem I had with it was that I wasn't scared by it at all. SH2 and 3 scared the ever loving shit out of me, but that's what drew me toward them- what can I say, I'm just a horror junkie. But SH4 dumbs down the disturbing factor and seems like it's just trying too hard to be edgy and scary but very much failing to do so. The best example I can think of is the hospital portion of the game. In the previous games, hospitals were the absolute worst; I dreaded every time the game directed me toward one, as they were easily the scariest parts of all three previous games. However, the hospital in SH4 is just...dumb. There's a few wheelchairs rolling up and down hallways on their own (ooooooo, spooky!), the whole building is well-lit (a far cry from the originals which were completely consumed in darkness), and the demonic nurse enemies burp at you when you hit them with a weapon. No, I'm not kidding. The game was just lacking in that distinct psychologically distressing feel that made the first games so enticingly terrifying, which felt like a big letdown to me.

7) Mega Man X4 (Sony Playstation)


I never had a Super Nintendo as a young kid, but I can tell you for certain that after I acquired one when I was a bit older, the Mega Man X trilogy quickly became some of my favorite games for the system. It's in your face, non-stop platforming action with fantastic graphics, some of the best music on the SNES, and dozens of hidden features that keep you playing for hours on end. After releasing the series' first three games on the SNES, Capcom shifted the series to the Sony Playstation, which seemed like their best bet since it was probably the premier console available at the time. However, things just didn't translate all that well to the new console, in my opinion. The graphics aren't that impressive, the music is lackluster, the enemies are boring, and the fun just felt like it was cut in half. On top of that, add in the influence of Capcom's notoriously bad localization department from the 90s and you've got yourself some horrific voice acting that rivals even the original Resident Evil in cheesiness. In all, it just doesn't do it for me the way the original trilogy did. That didn't stop them though, as they continued to make mediocre sequels all the way up to X8 before putting the kibosh on the series. Some aren't quite that bad, like X5 & X6, but X4 is the point at which things just started getting too far away from the originals for me to enjoy thoroughly.

6) Resident Evil: Outbreak (Sony Playstation 2)



I think the thing that upset me the most about Resident Evil: Outbreak was that it even existed to begin with. When it was released in 2003, the main series had been on a bit of a hiatus for several years. The last game that was part of the main canon of the series was Code: Veronica, which came out in 1999. After that, we got two spinoff games (Survivor and Gaiden), followed by a remake of the original, a prequel (0), and another spinoff (Dead Aim). By now I was dying to see the series get back on track and move the story forward once again, especially since we were now on a new generation of 128-bit consoles and graphical and technical capabilities were at an all-time high. However, what we got next wasn't the next in line for the Resident Evil series. It was hardly even a spinoff either. Resident Evil: Outbreak was nothing more than a gimmick. It was just a big advertisement for the Playstation Network, which was brand new at the time, that brought online playability to the PS2 for the very first time. But if you didn't have the PS2 network adaptor and a subscription to the Playstation Network, Outbreak's novelty as a game pretty much dries up right from the get-go. The scenarios are tedious and confusing, the zombies infinitely respawn while the game gives you about 10 bullets to deal with them, the characters are all annoying and uninteresting, and chiefly, as I mentioned before, it doesn't move the story forward at all. Chronologically it takes place right before the events of Resident Evil 2, so by now we all knew how the story ends. The only semi-interesting thing about Outbreak is that two scenarios have you revisit locations from Resident Evil 2 and 3, which were pretty cool to see in updated graphics. Beyond that though, Outbreak just felt like an incredibly cheap cash-in on the market of online gaming which was just beginning to catch on to the mainstream. I gave it a weekend rental when it came out because I couldn't resist playing a new Resident Evil title, but as I mentioned, the appeal of it as a single-player game evaporates almost instantly. I imagine it would've been pretty cool to play online back in the day, but beyond that there really wasn't much else to it.

5) Bug Too! (Sega Saturn)

Bug! is one of those games that has just become one of my obscure favorites over the years. It's a fun, quirky platformer with a ton of personality and certain nostalgic appeal to me. While I never owned a Sega Saturn myself back in the day, I spent many an afternoon at a friend's house playing this game on his Saturn in the late 90s. However, what we didn't spend a whole lot of time playing was its very lackluster sequel, Bug Too!. Whereas the first game had a fairly simple and straightforward platforming scheme (see this review if you want a better idea of it- I know, I'm referencing a lot of old reviews I did here), the second seemed like it tried to be a little more than what it really was, that being a 2D platformer with some "sort of" 3D elements. It has much more of the "open areas," and by that I mean areas where you aren't fixed to a 2D path and can move around..uh..sort of freely, at least in four directions instead of just two. It's a little hard to explain without playing for yourself, but suffice it to say that it just didn't feel like the original, and not in a good way. There's two new characters to play as, but they don't offer anything drastically different from Bug. Also, the voice acting is pretty bad. Like, notorious 90s video game bad. In all, it basically killed what could've been a really great original franchise for the Saturn, which was desperately lacking one due to the absence of a certain blue hedgehog (spoiler alert, more on that later).

4) Banjo-Kazooie: Nuts & Bolts (Microsoft Xbox 360)

What more do you have to say about Banjo-Kazooie? It's one of the most beloved Nintendo 64 games that helped push the console to new heights and also produced a sequel that's arguably much better than the original. Where could you go wrong from there? Well, for starters you can sell your parent company to Microsoft in 2002, then turn it into a racing-based game 6 years later with horrific controls. Such is the story of BK:N&B. But let's back up a moment here. At the end of Banjo-Tooie back on the N64, Gruntilda the witch proclaims that she'll be back for her revenge in Banjo-Threeie. I remember seeing that and immediately getting excited at the prospect of another game in the series coming to the N64. I was pretty young and naive and I assumed that automatically meant there was going to be a third one coming soon, but nothing ever came of it. A couple of Banjo-related games were quietly released on the Gameboy Advance (that I didn't even know about at the time), but it wasn't until 2008 that we finally got a fully fledged console release of a Banjo-Kazooie sequel on the Xbox 360. However...it didn't feel like a sequel, mainly because the gameplay scheme was so radically different than the originals. Also, it wasn't on a Nintendo console, which in itself didn't feel right either. The new game primarily focused on building custom vehicles and using them to compete in a variety of different challenges, from racing to pushing opponent vehicles out of a circle like sumo wrestling. I certainly give them points for originality, and also for keeping the tongue-in-cheek writing style of the first two games intact. However, the main weakness of this game comes in two forms: the general fact that it was such a huge departure from the previous games, and the God-awful slippery controls that made me want to eject the disc and smash it repeatedly with a hammer. I should note that the game is far from impossible- despite the handicap, I did manage to grind my way to 100% completion of the game. However, it was more than an arduous task, entirely because of the controls. No matter how I constructed my vehicles, it always felt as though I was driving an 18-wheeler on a frozen lake and using a golf club to turn the steering wheel. One slight tap of the stick will just send your vehicle careening off into oblivion while the CPU-controlled characters laugh at you. The whole thing just left me missing how much fun I had playing the originals and wondering why they couldn't just recreate that style again.

3) Bomberman Hero (Nintendo 64)


When you think of the Nintendo 64, you probably think of games like Super Mario 64, Goldeneye 007, Super Smash Bros., and The Legend Of Zelda: Ocarina Of Time. However, how many still stop to consider Bomberman 64 in the top tier of N64 games? I would certainly place it there. It's mix of fun 3D puzzle solving and frantically addicting multiplayer games made for the perfect game to play alone or with friends. In a similar vein to Banjo-Kazooie, I anxiously waited for a sequel that would be just as thrilling as the game I enjoyed so much before. And also in a similar vein, what I got felt like something completely different. Now, I should say that change in video games is good, since doing the same thing over and over again does get stale- however, it should be implemented with respect to its predecessors. As in, keeping what made the previous games great and improving upon it substantially. However, there is a fine line between changing a game "just enough" and changing it "too much," and Bomberman Hero unfortunately crossed that line for me. It felt like a watered down experience that just wasn't nearly as fun as the original. Oh, and Bomberman can jump now. Might seem like that's actually an improvement, but it just felt weird to me after playing the previous game where you're pretty much glued to the ground. But perhaps the biggest travesty of Bomberman Hero is that it didn't have a multiplayer game. The Nintendo 64 was practically built for multiplayer; it had 4 controller ports and nearly all of its best games had some kind of multiplayer function. As I mentioned, the multiplayer games were a hugely significant reason as to why I enjoyed Bomberman 64 so much, and having that taken away with the sequel was really a disappointment. Not only that, but certain aspects of multiplayer also fed into the single-player campaign of Bomberman 64 with the hidden "custom parts" that could be found in it. Custom parts allowed you to personalize your multiplayer character, which was a ton of fun as a kid trying to make your character stand out with your friends. It also added this certain aspect of mystique by giving you a reason to explore the game further and search for all of the hidden areas where the custom parts lied in wait. Again, another fun aspect that was thrown out the window with Bomberman Hero.

2) Sonic 3D Blast (Sega Genesis)


It was Christmas, 1996. Sonic The Hedgehog was at the peak of his popularity, and the Sega Genesis and Sonic were my automatic go-to in the way of video games. After the masterpiece that was Sonic 3 & Knuckles (that's two games in one, for the uninitiated), I was ready for Sonic's next big hit to arrive on the Genesis. Little did I know, this game was about to signal the beginning of an ugly downhill slope for Sonic the Hedgehog on a whole. Unbeknownst to 8-year-old me at that time, Sega had already been on the downturn- both the Sega CD and 32X were in the trash and the Genesis was about to be phased out as part of the transition to their newest console, the Saturn. However, in order to squeeze one last drop of profits out of their prime franchise, Sega quickly crapped out one last Sonic game that landed on the Genesis in November of '96. I unwrapped my Christmas present and jumped for joy when I saw another Sonic game in my grubby little hands. However, the joy ended faster than Sonic himself when I saw what I got in the game. Sonic 3D Blast is a gimmick, if you can even call it that. It's neither 3D or a blast. It gives the illusion of 3D, but it's the video game equivalent of drawing two squares on top of each other and then connecting them with lines and calling it 3-dimensional. The controls are slippery, the gameplay is tedious and there's no sense of story or progression or basically anything that made the previous game so amazing. Remember the save feature of the previous game? That's gone. Remember the bonus stages from the previous game where you have to collect blue spheres and there was an actual a challenge to it? The bonus stages in this game are so laughably easy that you can literally close your eyes and beat them. Remember the climactic finale of the previous game? This game is so boring that you'll be asleep by the final battle. It's a playable game, but it's a completely unworthy successor to the epic that was Sonic 3 & Knuckles. I knew it on Christmas morning in 1996 and I still know it today. And perhaps what's even more insulting about this game is the fact that Sega never even came out with a triple-A Sonic sequel on the Saturn- no, Sonic's "magnum opus" on the Saturn was simply a graphically upgraded port of this game. That's right, Sonic's ultimate 64-bit adventure was a retreaded version of a game that wasn't even what its title suggested. The Sonic franchise has since never even come close to the success it achieved in the mid-90s, and this game was merely the first in a long string of disappointments that are still ongoing to this day. Maybe "Sonic Mania" will change that, but only time will tell.


1) Devil May Cry 2 ( Sony Playstation 2)


Devil May Cry is just one of those games that makes me think that the Sony Playstation 2 was an incredible console. It's one part Resident Evil, one part Onimusha, one part heavy metal music and a whole lot of kick ass action. As one of the first games I had for the PS2, I totally loved it. The non-stop satisfaction of slashing the crap out of enemies with your swords, the intense action sequences of boss battles, the hidden secrets and upgrade systems, the in-your-face metal blasting the entire time, the gripping storyline- everything about the gameplay just totally enthralled me. DMC ends with a thrilling boss battle to the death with a huge demon named Mundus, and upon his defeat, he swears to return and have his vengeance against Dante, the protagonist of the game. Dante then walks off into the sunset with Trish, a half-demon woman whom he saved earlier in the game, and in the end the duo team up to keep the forces at evil at bay. Yet again, this was a case of the original game perfectly setting up a sequel and the sequel falling flat on it's face- but DMC2 took this to a whole other level. For starters, it has NOTHING TO DO WITH THE FIRST GAME. Yeah, all that stuff about Mundus and Trish? Gone. In their places were completely different people- generic bad guy #2 and a woman named Lucia. I was totally stunned as to how they could just completely ignore what happened in the first game but still call it "Devil May Cry 2." The first game had the perfect set up for a sequel- how could they just throw that in the trash and start over? It was the video game equivalent of missing a putt in golf when you're 2 feet away from the hole. Perhaps I could forgive all of that if the gameplay made up for it- but no, it doesn't at all. It's so God-damned boring and bland that it makes you wonder if the developers ever even saw footage of the original. Enemies have very little variety, the move combinations have almost no flow to them, the upgrade system is a shadow of its former self, and once again, with more feeling this time, what the hell happened to Trish and Mundus!? They were written out existence like women in a James Bond sequel. I hated Devil May Cry 2 so much when I played it that there was no way it could be anything less than number 1 on my list, simply because it failed so hard as a sequel for a fantastic game. Sequels can definitely be done right with the correct set of ingredients; it's a fact that's been proven time and again over the history of video games. Why DMC2 fell so far off the beaten path from the original is just something that always leaves me shaking my head.

So that's my list, hopefully you've gained some amusement from my many previous disappointments. Thanks for reading.