Hello dear readers and welcome back to the game room. Today we'll take a look at an odd yet fun little title for a console that had a distinct lack of just those, at least in America: the Sega Saturn. Ah, the Saturn. It may have received a pretty lukewarm
reception here in the USA, but it did have a few quirky games among its
mostly lackluster library. Among them was a weird little platformer called
Bug!, which was one of the very few Saturn games I played when it was new.
As I mentioned in my review of Knuckles’ Chaotix for the
32X, my good friend always had all the Sega consoles when they were brand new,
by virtue of his father working for Sega at the time. As such, I got to play a
lot of these games in their heyday way back when, and one such game was Bug!.
Though us young, easily distractible children often abandoned games pretty
quickly when we couldn’t get very far, Bug! was one of those games that we
persistently played despite never being able to reliably advance very deeply
into it. Many years later, upon amassing a sizable video game
collection and obtaining my very own Saturn, I procured a copy of Bug! and set
out to complete a long forgotten game that had been in the back of my mind for
years. And I was quite surprised by how even to this day, the game still holds
up quite well. It’s certainly no Super Mario 64, but I think it’s a solid
adventure-platformer in its own right and is definitely one of the better
Saturn-exclusive titles. So that being said, let’s check it out.
The game begins with a pretty simple story- our protagonist
Bug is living peacefully with his insect family, when suddenly a giant black
widow spider named Queen Cadavra snatches up his entire family and hauls them
off to be eaten. Having escaped certain death, Bug quickly sets out to rescue
them, and the adventure begins. Er, I mean, the movie begins.Yeah, one kind of weird aspect about this game is that the
entire plot is supposed to be…a movie. As in, all the characters are actually
actors filming a movie. Transitions between different levels consist of Bug
walking between sets, a director yells “Action!” at the beginning of every
level, and even some of the powerups are movie-related (i.e. clapper boards are
continues, an invulnerability powerup is called the “stuntbug,” etc.). I never
really paid attention to this aspect as a kid, but now it just sort of makes me
scratch my head. Why did it need to be a movie? Who knows, and honestly, it
doesn’t have much bearing on the actual game other than an odd point of
interest.
The entire game is actually a movie, for some reason. Just go with it.
Anyway, as Bug you must traverse large, semi 3-D environments
in search of the end goal all while fighting off armies of various insects. Why
do I say semi 3-D you ask? Well, because the 3-D aspect is a bit…shallow. Your
movement is restricted to the four cardinal directions- up, down, left and
right. As you walk along paths you are “fixed” to the floor, only able to move
north/south or east/west at any given moment. Some platforms are kind of
free-floating, allowing you to jump either up or down to anything above or
below you, but for the most part you’ll be on the aforementioned “fixed” paths.
Additionally, Bug and all of the enemy insects you encounter are all
sprite-based objects. Still, even without being truly 3D the game still manages
to be a lot of fun. Each level is laid out like a gigantic hedge maze, with
multiple routes to choose from in order to reach the end goal. There are so
many different routes, in fact, that you could probably play a single level
dozens of times and never take the same one to reach the end of the stage.
Very often you'll face junctions such as this one with multiple directions to choose from as you traverse levels.
You'll have to make your way through six different
"worlds," each with 3 different stages and a boss fight. The
"worlds" differ dramatically, from a grassy field to a desert to a
frozen tundra. Along the way you'll encounter a wide variety of insect foes
that will try to squash you in your tracks. There's a nice variety in the
enemies, and they change accordingly through each overarching world- for
example, in the grassy "Insectia" you'll be fighting a handful of
common bugs like grasshoppers, snails and bumble bees, whereas in the
underwater "Quaria" you'll have to take on moray eels, scuba-diving
beetles and killer crabs. Enemies also vary in their attack patterns, as some
will simply walk back and forth, others dive bomb you, and still others hurl
projectiles like fireballs, electricity and even dung (by dung beetles, of
course).
Enemies can be dealt with simply by jumping on them, but
it's not always that easy. Some of them
are done away with by one jump, while others require 6, 7, even 8 jumps in
order to be defeated. Thankfully, you'll be able to collect a few different
powerups that aid in taking on the armies of bugs and such. There's zap, which
as its name implies, grants you a short-range but powerful electrical attack.
The only problem is that it's limited and tends to run out pretty quickly.
However, there's also the spit-glob powerups, which do not run out and can be
used until a level ends.
The "zap" powerup is quite useful, but is limited.
These globs come in four different colors; the green glob is
the standard one, allowing you to spit one glob at enemies at a longer range
than the zap attack. Each glob equals one "jump damage" to an enemy,
meaning that you can defeat them from a distance by jumping and then launching
spit balls at them. Red globs give you a double shot spit, while rare blue
globs give you a triple shot. Finally, there's purple globs that bounce along
the ground until they hit something. Spit globs do not appear until the third
world but once they do, green ones are pretty much given at the beginning of every
stage from there on.
By jumping and spitting at enemies, you'll be able to safely attack from a distance.
As I mentioned before, there's the "stuntbug"
invulnerability powerup, and there's also a plethora of extra lives and
continues scattered about in levels, usually in hidden, blocked off or hard to
reach areas. In addition to all of that, there are a few large golden coins
that are usually hidden throughout levels which can be used when collected to
enter bonus stages in each level. These bonus stages will allow you the chance
to gain an extra life or two and consist of various challenges like avoiding
falling boulders, bouncing along mushrooms, and even racing Sega's very own
mascot Sonic the Hedgehog himself!
I didn't think a bug would be able to go toe to toe with the "world's fastest hedgehog"...
Finally, there's also a multitude of gems to collect in each
level. Collecting them won't do anything for you in the levels themselves, but
if you manage to grab 100 or more on all three levels of the world, after the
boss battle you'll be able to enter a bonus game for a chance to earn an extra
continue, which you will most likely need toward the latter stages of the game.
Speaking of boss battles, they are pretty intense in scale. You'll have to go
up against gigantic monsters ranging from a huge spikey-tounged iguana beast to
a massive octopus that tosses fish at you (which, by the way, you'll have to
swat back at him with a tennis racket. Give this game points for originality,
if nothing else).
Just one of the boss fights in the game. Is it just me or does that thing look like the Pokémon gyrados?
The graphics are fantastic for the time and still hold up
well today. As I mentioned both Bug and his enemies are sprites, but they are
very nicely detailed and fluently animated. There's also a few short FMV
cutscenes every now and then, which might have been impressive back in the day
but suffer from that very mid/late-90's 3D animation look that isn't all that
appealing these days. Like I said though, these are pretty scant and don't
reflect on the actual gameplay. Each world has its own unique color scheme,
fitting the scenery well- for instance, the desert levels are all filled with
rustic-looking browns and oranges. The music is pretty good too. Nothing
spectacular, but it has a few catchy tunes, such as the theme for Reptilia and Splot.
While everything I've described probably sounds pretty
straightforward, the game is definitely not a walk in the park as far as
difficulty. The early stages are certainly pretty easy, but as you progress the
platforming aspect starts getting in your way, big time. The problem here is
with the controls, which are also the biggest flaw this game has. It's a little
hard to describe unless you've held a Saturn controller and played it for
yourself, but basically the major issue is with jumping from platform to
platform. Like I said before, your movement is entirely restricted to one of
the four cardinal directions, but some platforms will be moving three
dimensionally in space. That means that if you aren't very precise with your
jumps, you'll miss and end up falling to your death.
There's also parts where some of the jumps you have to make
border on absurd. Take this part for example: in certain areas there are a few
giant slingshot-looking things where you'll have to press down on the D-pad and
let go, allowing yourself to be flung forward. Sounds simple enough, but in
other areas you have to slingshot yourself AND bounce on enemies in the air in
order to make your mark. Then there's parts like the one pictured below in
which you'll have to bounce on TWO enemies moving in different directions than one another. You need to wait until the
extremely precise moment in which they both line up in order to safely bounce
across and make it to the other side, and this is much easier said than done.
This part is pretty late in the game and as far as I remember only occurs once,
but it's still a major pain and unless you are absolutely perfect, you'll just
die here over and over and over again.
You have to slingshot yourself across the gap, lined up perfectly, and with extremely precise timing land on both these flying bugs to safely cross to the other side. I've never been able to do it myself.
And therein lies another problem. I can't really blame this
one on the game itself as much as I can on the Saturn's limited technical
capacities, but there isn't much a save feature for this one. It's there, but
it only saves automatically when you complete all three stages and the boss
fight of a world. This is also assuming that your Saturn's lithium battery is
still functioning (which, unless you've replaced it recently, probably isn't)
AND that you have enough spare RAM to save the game (unless you have an
external memory card for the Saturn, which to my recollection weren't nearly as
widely available as those for its rivals the PS1 or N64). A password system
probably would've been ideal in this case, but the developers chose this weird
save system that doesn't entirely work in your favor, especially due to the
aforementioned saving issues. That being said, if you are far along in the game
and the jumping part that I mentioned before starts frustrating the hell out of
you, you're likely to just give up and not look back; however, more often than
not, this would mean that you'd have to start the game all over again if you
power off the console.
For this reason, I've never actually completed this game
myself. The crazy jump is in the first stage of the penultimate world, and
unfortunately I have never been able to make it past there. I would love to one
day, but right now this game simply remains an unbeaten and oft-forgotten relic
of my childhood. A sequel was made but unfortunately was vastly inferior to the
first, both in overall quality and charm. The Saturn died shortly thereafter
and with it, Bug! died too. It's a shame because I would've liked to see a
true-to-life fully 3D addition to the series, but sadly this was not to pass.
Bug! may have been a weird concept on a third place console
that pretty much failed here in the US, but it's still a great game and one of
the very few, in my opinion, that might just make the Sega Saturn worth it.
It's certainly not a rare game by any stretch of the imagination, so if you've
got a Sega Saturn sitting in a box in your attic, you might want to dust it off
and plug it in if you get a hold of this game. If you're a fan of classic
platforming action, it's got just about everything you'd want and more.
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