Sunday, January 31, 2016

Gaming Memories- Resident Evil: Part IV


Hello dear readers, welcome once again to game room. Today I'll finally be concluding something I started months ago and have been desperately meaning to finish- my wonderful retrospective of the Resident Evil franchise.

These will probably contain spoilers, so if you’ve never played any of the Resident Evil games, go play them right now. And then come back.

Part 4

Next up was the legendary Resident Evil 4, which turned the entire series on its head and altered the core concept of what a Resident Evil game could be. It proceeded to throw out the window many elements of the survival horror genre in favor of more action-oriented sequences and flashy gameplay; gone was the subtle, creeping and atmospheric experience of its predecessors and in its place was something that felt a little more like Rambo mixed with Dawn of the Dead. There are certainly some horror elements sprinkled in which I’ll discuss shortly, but for the most part it is a flat out action game.

The story follows fan-favorite Leon Kennedy in his first starring role since the second game (if you don’t count Gaiden, at least). Now working for the U.S. government, he is dispatched on a top secret mission to locate and rescue the president’s daughter, who has been kidnapped by a mysterious group somewhere in Europe. However, it turns out this group is actually a highly dangerous cult bent on releasing an ancient parasite called “Las Plagas” that turns people into mindless slaves and also happens to create horrific monsters as well. Also thrown into the mix are some old and not quite dead friends named Albert Wesker and Ada Wong, who are after a sample of the Plagas in order to revive the now-defunct Umbrella Corporation.  

RE4 definitely did something right in bringing back Leon, one of the most popular characters of the entire series. 

The graphics are well enough, though not quite as on point as those for the remake or 0, which were on the same console. The biggest changes RE4 brought to the table however were not so much in the stylistic changes, but in the alterations made to the gameplay. The fixed-camera, tank-control schema of the all the previous games (save Survivor, Dead Aim and Gaiden) was abandoned entirely and in its place was a new over-the-shoulder 3rd person POV. There’s also a good deal of diversity in the gameplay, from the various boss battles to certain action sequences in which you’ll have to input the correct button combination that flashes quickly on the screen before you die in some horrible way. It does quite well for the game, but it was most definitely a departure from what we expected out of a game with the title “Resident Evil”. And I think that sums up my general feelings toward RE4- don’t get me wrong, it’s still a great, fun game that I’d play over many, many other games any day, but it just represents the point (in my mind, anyway) where Resident Evil slowly started sliding away from its survival horror roots and changing into something different.

Again, none of this is to say that I don’t get any enjoyment out of playing it, or that it even doesn’t have some pretty tense moments reminiscent of the good old survival horror days. For example, one part that sticks out in my mind the most is the part where you find yourself in the bottom of a dungeon area, playing as the defenseless Ashley in order to solve a puzzle. Upon doing so, you’ll be immediately ambushed by giant, axe-wielding suits of armor that had previously been standing still as you fiddled with the puzzle- a pretty scary moment. Another moment is when you must go up against the regenerators, which are big, gangly B.O.W.s that can actually stretch their arms out to grab you from far away…AND can regenerate their limbs unless you destroy specific parasites embedded in their bodies by using an infrared scope on the sniper rifle. The buildup to the first encounter with one of these nasty guys is done very well, once again evoking the survival horror spirit of the original games.

The regenerator encounters definitely injected some much needed horror into the game, which was much appreciated by me.

In sum, I do really enjoy RE4 for what it is, though I have to raise an eyebrow when people claim that it’s the best of the entire franchise. To each their own I suppose, but in my humble opinion, it doesn’t even come close to original classics.

As I mentioned previously, RE4 represents the point at which the series started really changing into something different. And if RE4 were the link somewhere between with elements of both survival horror and straight up action, then Resident Evil 5 didn’t even really try to be anything more than a purely action-driven shooter.

The first Resident Evil game on the next-gen Xbox 360/Playstation 3 consoles, RE5 follows in the footsteps of its predecessor not only in being largely driven by action, but in bringing back fan-favorite characters for a 3rd-person POV adventure. The story follows Chris Redfield, now working for an anti-bioterrorism group called the BSAA (hell if I know what it stands for and I’m too lazy to look it up). He’s received intel on a possible bio-terrorist organization in Africa, and travels there to meet another agent named Sheva Alomar in investigating. And here is where RE5 once again changed things up, and to my knowledge, all games in the series have followed suit since then: there’s a huge emphasis placed on co-op play in this game. There’s literally no option for single player- you’ll either be playing with someone else or an AI partner. And that’s fine, I understand that this is the direction all games are pretty much heading in, but it still didn’t really sit well with a Luddite like me. 

Not to mention, there just wasn’t that much of a reason to make it an essential feature of the gameplay. Nonetheless, the game is very similar to RE4 gameplay-wise, as well as with the various action sequences and weapon upgrade system and whatnot. In that sense, it is a fun game. But then you have the more ridiculous moments like Jill, who has suddenly (and obviously, I might add) been shoe-horned into the plot, being mind-controlled by some kind of gizmo attached to her chest. Oh, and she also has super powers too for no reason. Also, the new virus (now called Ouroboros or something) can turn anything into a gigantic, pulsating mound of flesh with spikes and tentacles. And Chris punches a boulder into lava.

Yup, this is part where RE5 jumped the shark.

Look, I know the series has never really been grounded in realism since the start, and even the concept of Mr. X in 2 was kind of pushing the limits to what I might feasibly accept, but RE5 just took it to a completely different level. I liken it the recent string of Fast & Furious sequels- it’s basically like a big, flashy cartoon and you just have to take it for what it is. And for the record, that doesn’t really make either of them any more artistically credible.

Anyway, I do enjoy RE5, much the same way that I enjoy RE4. However, I feel like I would’ve enjoyed it a lot more if it was called something else other than Resident Evil. When I think “Resident Evil,” I think of the classics. I think of zombies, T-Virus mutant monsters, and most of all, horror. It’s like comparing the original Night of the Living Dead to a movie like World War Z.

RE6, however, I think can wholeheartedly say that I just did not enjoy whatsoever. 6 arrived far past the point of me having hope that the series would go back to what made it so great in the good old days, but despite that I still decided to pick it up out of sheer curiosity, and also because I had just bought a PS3 and the only game I had for it was Metal Gear Solid 4 and I wanted to feel more like I was justified in buying it.

Anyway, this will honestly be a bit of a half-assed review because I don't really remember much of it, but that's just it- I really didn't think any of it was all that memorable whatsoever. So the story is split into three different acts, each of which following a different set of protagonists: Leon and uh…a girl I don’t remember and once again am too lazy to look up, Chris and his military partner Piers, and, get ready for this one, Wesker’s son Jake and Sherry Birkin. Yes, that annoying little girl from the second game that we all forgot about now all grown up . Now, it may just be me, but I really felt like they were scraping the bottom of the barrel when they started rolling out long forgotten characters and long lost son clichés like that. I mean, hell, why don’t we bring back Ark Thompson from Survivor while we’re at it?

The plot for all of the characters converges around Ada Wong, the mysterious spy woman who should’ve just stayed dead in 2 but keeps getting caught up in the plot of every game, and a new virus that has been developed called the…C-Virus. Yep, just oozes creativity. The previous two games at least got a little original with it, what with the introduction of Las Plagas and Ouroboros, but again, I felt like they were getting pretty desperate at this point. 

The primary thing that made me hate this game much more than 5 was not the action-driven gameplay, not the absurd plot, but the controls- unlike the previous games to this point, I thought the controls were dreadfully bad. It’s one thing to have a mediocre game, but when the basic playability of it is compromised by poor controls, that really leaves a bad taste in your mouth from the get-go.

Another thing I remember hating was the fact that every boss is basically Godzilla now. Leon’s act concludes with him and Helena (is that her name? I think so…) fighting what basically amounts to a virus-infected tyrannosaurus. And during the entire fight, all I could think about was how intimidating the tyrant seemed in the very first game and how much I felt like this really cheapened everything about the earlier games in the series.

Where's the goat? Wait..I'm thinking of something else...

Remember facing off against the tyrant for the first time? Or Mr. X, or Nemesis, or any of the big bad intimidating monsters from the first few games? Those were truly tense and terrifying moments, but when you are going up against something that’s the size of the entire building while it throws jeeps at you…ugh. It all just seemed so uninspired. The same goes for much of the other scenarios, where you’ll also have to do battle with other huge, ridiculous monsters.

If the remake represented the top of the mountain when the series reached its pinnacle, then RE6 would be the dirt at the bottom, as far as I’m concerned. Up until this point, I still actually enjoyed the games I was playing- I can’t say the same for this one, though. Anyway, so that about leaves me where I am now as far as Resident Evil is concerned. I haven’t played the newest ones in the series, namely Operation: Raccoon City and Revelations 1 and 2, and I don’t have a whole lot of interest in them.

As I’ve mentioned previously, a remake of 2 is apparently in the works right now, but I think it’s one of those things where I will believe it when I see it. However, with the recent release of the remake in HD for the newest generation of consoles, I’m remaining hopeful for it and I would most definitely be one of the first people standing in line to pick it up. And if they start bringing the series back to its humble roots, maybe then my interest will be rekindled a bit too. 

Until then, I know I’ll continue to enjoy the original games for many years to come. Resident Evil will always be one of my favorite video game franchises of all time and one that I will have fond memories of forever, if this four-part retrospective didn’t attest to that fact enough already.

Anyway, thanks for reading, and long live Resident Evil!

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