Thursday, August 27, 2015

Gaming Memories- Resident Evil: Part II

These will probably contain spoilers, so if you’ve never played any of the Resident Evil games, go play them right now. And then come back.


Gaming Memories- Resident Evil: Part II
So by the time I had thoroughly played through Resident Evil 2 many times, Resident Evil 3 had already come out. It was also around this time that my interest in the series had faded a bit. Though I did love the hell out of 2, I had started playing more games on the N64 and lost track of the Resident Evil series for a while. I did play 3 eventually, but I must admit that it’s never quite been my favorite of the series. Don’t get me wrong, it’s still one of the best- however, I just don’t quite have the emotional connection to it that I have to 1 or 2.

Looking back, I do wish I would have had a chance to play it back in the day, because Resident Evil 3 is definitely one of the classics right along with the first and second. There were so many new elements mixed into one- the gunpowder mixing, the different choices to make, and of course, the horrific Nemesis stalking you throughout the entire game. Also, there’s the addicting mercenaries mini-game at the end that just adds to the replayability. I wish I had more to say about this game, but the truth of the matter is, as I mentioned, that I just lack that certain special spark I get when playing through 1 or 2 when I play through Nemesis. And God help me, I still cannot figure out that water quality puzzle at the end of the game without a walkthrough. 

So, over the course of time while I was busy enjoying the many games of the N64, two new Resident Evil games hit the scene: Survivor and Code:Veronica. I’ll get to Code:Veronica in a bit, but first let me discuss Survivor.

When Survivor arrived, I remember it seeming like a really big deal. A Resident Evil game in a first person perspective? No way! It had also been around two years since I last played a game from the series, so I decided to rent it from the local Blockbuster to give it a shot.

Well..like many others, I was a bit disappointed. For one thing, I beat the game in one sitting and never looked back, as opposed to the many, many hours I poured into playing the others. Another thing I wondered was- what happened to Leon, and Claire, and Jill, and Chris, and all the others? It just didn’t feel like it advanced the story at all. Sure, there’s reference to some characters and events, and I did like those tie-ins, but nothing really felt connected to the primary core of the series. Without Survivor, nothing really changed (and, by the way, how surprised was I when they actually referenced the events of Survivor in the intro of Resident Evil 0…it was like, wow! That game IS canon!).

And for the actual gameplay, it just didn’t seem like Resident Evil translated very well to the first-person perspective, certainly not the way that games like Doom or Goldeneye did. In Sum, Survivor sort of felt like an experiment to change up the series that didn’t end up panning out, perhaps for the better.


Survivor was an interesting idea and the first attempt at something different in the series, but it just didn't work too well.

Code:Veronica, on the other hand, certainly did feel like the next in line of the series and the true sequel to 3 (I actually wondered back in the day why they didn’t just call it 4). I remember reading about it in magazines and on the internet and wishing I could play it for myself. The only problem- it was on this strange new console called the Sega Dreamcast, which I didn’t own at the time. I ended up having to wait 2 years until I finally got my hands on a Playstation 2 console instead, after which I promptly bought Code: Veronica X. And I was certainly not disappointed.

Code:Veronica is definitely one of my favorites of the entire series. It combines elements of all three original games into one massive experience. It was the first game of the series to make the jump to 128-bit graphics, and it sure as hell looked like it. The updated graphics just better served to, once again, scare the buh-jeezus out of me. Especially memorable was the torture chamber inside of the infirmary. I remember always dreading having to go into that building. I mean, just listen to the music!

This part of the game always disturbed the hell out of me.

Now that is just purely unsettling. And that’s what this game did very, very well- it builds a lot of ambience through the scenery and music. And it changes up quite a bit- one minute you’re in a dank, decrepit prison, and the next you’re in an aristocratic palace. The new monsters are great too- I especially loved the newly-designed tyrant you do battle with in the cargo bay of an airplane. It was also a reunion of sorts with characters we’d grown to love from the first two games. In the first half, you take control of Claire from Resident Evil 2 as she searches for an escape off of a zombie-infested island. After she escapes, Act II begins and you take control of her brother Chris from the first game, who’s hot on the trail of his lost sister and must now track her down. It was just great to take control of these two again, even if you have to deal with some, ahem, questionable voice acting from the supporting characters of Steve and Alfred along the way. And when they finally reunite during the climax, it just felt so satisfying.  I mean, Claire had been searching for Chris since the second game after all!

In all, I just love Code: Veronica from start to finish, and I think I would rank it at #2 of my favorites out of the entire series. So what is #1? Well, funny you should ask, because that’s just where we’re headed next.

It’s Resident Evil: Gaiden, of course! No, I’m kidding, but I actually did own this game when it was brand new, and I did play through the whole thing. It’s actually not as terrible as some people might make it out to be, and it certainly is unique, but it played more like a weird fan-fiction than an actual Resident Evil game. Still worth a mention, at least. Anywho…

Some time after I obtained my PS2 and played the hell out of Code: Veronica, my younger sister got a Gamecube for her birthday. At first she mostly hoarded it to herself, but eventually I stepped in and played quite a few games on it myself. And just around this time, the remake of the original Resident Evil came out. I was very interested in just how much they reworked the game, but it took me a long time to actually acquire my own copy. I actually rented it briefly before purchasing it, but I didn’t get very far into the game. But when I did eventually buy it…hooooo-lee shit. 

I went in expecting a mere graphical upgrade, but was utterly shocked to find that the entire game was overhauled. The core of the original was still there at the heart of it all, but the new features overshadowed everything and entirely changed the rules of the game. There were new rooms, new items, new gameplay mechanics, new puzzles, and a horrific new enemy in the form of crimson heads. The first time I killed a zombie, I was quite surprised to find it still laying there when I re-entered the same room after I had exited it. I remember thinking to myself “wow, that’s cool, the bodies don’t disappear when you leave.” I just thought it was a new layer of realism added to the game. 

Oh, how wrong I was. For when that same zombie later sprang up and violently chased after me, I screamed my head off and ran for my life. These new monsters completely threw a wrench in my concept of the remake and forced me to adapt and change my strategies for traversing the game. And that wasn’t all. For every puzzle that I thought I mastered from the first game came a new twist. For every spot where I thought I knew exactly what item I'd obtain, a new item had sprung up in its place. And for many doors that I thought led to familiar places, I found entirely new areas lying in wait. 

All of the areas that might have offered a quick mundane scare were now tension-filled adrenaline rushes of fear. Case and point- the aqua ring basement of the guardhouse. What had once been a square room filled with water and easily escapable mutant sharks that can barely even be seen in the first game was now a massive flooded aquatic laboratory straight out Deep Blue Sea (which is really what it made me think of the first time I played through, they were only three years apart after all). You immediately find yourself flanked by two sharks and naturally will try to fight them off. But if you stick around shooting at the little guys for too long…oh my God. Rumbling up from the flooded depths comes the big mother, a massive shark that made Jaws look like a goldfish. And if you’re in the wrong place at the wrong time…bam, you’re sharkfood. My first time playing through, I ran in absolute terror from the mutant sharks (I know, running in terror is the repeating theme here), only to discover that I hadn’t found the control room key yet and I would have to trek back through the shark infested waters. 

Then, if that weren’t bad enough, you still have to deal with a puzzle in which you must operate the emergency drainage system while the big guy is trying to smash his way through a window two feet from your face (once again, a scene right out of Deep Blue Sea). And if THAT weren’t bad enough, once you drain the water and triumphantly emerge into the once flooded room thinking that you’ll get to laugh at the sharks pathetically flopping around on the floor like in the first game, you’ll find that the big guy is STILL submerged in a pool of water deep enough to keep it alive, and you have to WALK RIGHT PAST THE GODDAMN THING TO GET A KEY. Holy shit. If you weren’t clutching your controller so tight it nearly broke the first time you had to walk past the monster, you had nerves of total steel. From there, you get to safely electrocute the monster after it once again tries to chomp your head off, but afterward you STILL must walk past its fried corpse to pick up the key. Even though it was dead, I would still always leave the room and return so that when I came back, its corpse would be gone. You know, just in case. So, to reiterate, what was once a quick little trip in the first game was now an epic struggle to survive against giant mutated T-Virus sharks.

Come on, you can't just walk past a gigantic mutant shark without pissing your pants a little.

By the time I got to play the remake, it had been over 5 years since I played the original, and I wasn’t quite as easily scared by video games anymore. But this game quickly brought back that feeling of terror I had all those years ago when I played the original. Every moment of horror had greatly increased in intensity. All of the things that hindered the first game were gone. The cheesy dialogue, the stiff controls, the overall campiness, it had been completely erased. It was the closest you could get to playing an entirely new game without actually playing a new game, so to speak. 

To this day, this is definitely my favorite game of the series, and one of my overall favorite video games of all time. I can play it any day of the week and still enjoy it. I actually did just recently, after I had picked up the Japanese version for no real reason other than to say I own it. And I must say, this is a truly beautiful game graphically. Even after thirteen years, this game still blows me away with how good it looks at all points. And I’m not talking about the recent HD version for the new gen. consoles either- I’m talking about the bonafide original Gamecube edition. I just think about other games of the same era and how far they were from the level of depth this game achieved graphically. Every room in the game had a new look to it, from the dimly-lit halls of the mansion to the vegetation-filled rooms of the guardhouse to the dank, concrete passages of the laboratory, and every scene from every camera angle is just exquisite to look at.

I recently bought the Japanese version, Biohazard, for the Gamecube just because I love this game so much.

So this, to me, is the perfect Resident Evil game. I’ll just have to keep my fingers crossed that Capcom will give the same loving treatment to the remake Resident Evil 2, which was just recently announced. Only time will tell. Anyway, maybe it’s because this game was just so hard to top in my mind, but it seemed to me that the games following the remake were the point in the franchise where things started to go downhill. So check back soon for Part III, where I’ll delve into the turning point and some of the more recent games of the series in my continuing Resident Evil retrospective.

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