Gaming Memories-
Resident Evil: Part II
So by the time I had thoroughly played through Resident Evil
2 many times, Resident Evil 3 had already come out. It was also around this
time that my interest in the series had faded a bit. Though I did love the hell
out of 2, I had started playing more games on the N64 and lost track of the
Resident Evil series for a while. I did play 3 eventually, but I must admit
that it’s never quite been my favorite of the series. Don’t get me wrong, it’s
still one of the best- however, I just don’t quite have the emotional connection
to it that I have to 1 or 2.
Looking back, I do wish I would have had a chance to play it
back in the day, because Resident Evil 3 is definitely one of the classics
right along with the first and second. There were so many new elements mixed
into one- the gunpowder mixing, the different choices to make, and of course,
the horrific Nemesis stalking you throughout the entire game. Also, there’s the
addicting mercenaries mini-game at the end that just adds to the replayability.
I wish I had more to say about this game, but the truth of the matter is, as I
mentioned, that I just lack that certain special spark I get when playing
through 1 or 2 when I play through Nemesis. And God help me, I still cannot figure out that water
quality puzzle at the end of the game without a walkthrough.
So, over the course of time while I was busy enjoying the
many games of the N64, two new Resident Evil games hit the scene: Survivor and
Code:Veronica. I’ll get to Code:Veronica in a bit, but first let me discuss
Survivor.
When Survivor
arrived, I remember it seeming like a really big deal. A Resident Evil game in
a first person perspective? No way! It had also been around two years since I
last played a game from the series, so I decided to rent it from the local
Blockbuster to give it a shot.
Well..like many others, I was a bit disappointed. For one
thing, I beat the game in one sitting and never looked back, as opposed to the
many, many hours I poured into playing the others. Another thing I wondered was-
what happened to Leon, and Claire, and Jill, and Chris, and all the others? It
just didn’t feel like it advanced the story at all. Sure, there’s reference to
some characters and events, and I did like those tie-ins, but nothing really felt
connected to the primary core of the series. Without Survivor, nothing really
changed (and, by the way, how surprised was I when they actually referenced the
events of Survivor in the intro of Resident Evil 0…it was like, wow! That game
IS canon!).
And for the actual gameplay, it just didn’t seem like
Resident Evil translated very well to the first-person perspective, certainly
not the way that games like Doom or Goldeneye did. In Sum, Survivor sort of
felt like an experiment to change up the series that didn’t end up panning out,
perhaps for the better.
Survivor was an interesting idea and the first attempt at something different in the series, but it just didn't work too well.
Code:Veronica, on the other hand, certainly did feel like
the next in line of the series and the true sequel to 3 (I actually wondered
back in the day why they didn’t just call it 4). I remember reading about it in
magazines and on the internet and wishing I could play it for myself. The only
problem- it was on this strange new console called the Sega Dreamcast, which I
didn’t own at the time. I ended up having to wait 2 years until I finally got
my hands on a Playstation 2 console instead, after which I promptly bought
Code: Veronica X. And I was certainly not disappointed.
Code:Veronica is definitely one of my favorites of the
entire series. It combines elements of all three original games into one
massive experience. It was the first game of the series to make the jump to
128-bit graphics, and it sure as hell looked like it. The updated graphics just
better served to, once again, scare the buh-jeezus out of me. Especially
memorable was the torture chamber inside of the infirmary. I remember always
dreading having to go into that building. I mean, just listen to the music!
This part of the game always disturbed the hell out of me.
Now that is just purely unsettling. And that’s what this
game did very, very well- it builds a lot of ambience through the scenery and
music. And it changes up quite a bit- one minute you’re in a dank, decrepit
prison, and the next you’re in an aristocratic palace. The new monsters are
great too- I especially loved the newly-designed tyrant you do battle with in
the cargo bay of an airplane. It was also a reunion of sorts with characters
we’d grown to love from the first two games. In the first half, you take
control of Claire from Resident Evil 2 as she searches for an escape off of a
zombie-infested island. After she escapes, Act II begins and you take control
of her brother Chris from the first game, who’s hot on the trail of his lost
sister and must now track her down. It was just great to take control of these
two again, even if you have to deal with some, ahem, questionable voice acting from the supporting characters of Steve and
Alfred along the way. And when they finally reunite during the climax, it just
felt so satisfying. I mean, Claire had
been searching for Chris since the second game after all!
In all, I just love Code: Veronica from start to finish, and
I think I would rank it at #2 of my favorites out of the entire series. So what
is #1? Well, funny you should ask, because that’s just where we’re headed next.
It’s Resident Evil: Gaiden, of course! No, I’m kidding, but I actually did own this game when it was brand new, and I did play through the whole thing. It’s actually not as terrible as some people might make it out to be, and it certainly is unique, but it played more like a weird fan-fiction than an actual Resident Evil game. Still worth a mention, at least. Anywho…
Some time after I obtained my PS2 and played the hell out of
Code: Veronica, my younger sister got a Gamecube for her birthday. At first she
mostly hoarded it to herself, but eventually I stepped in and played quite a
few games on it myself. And just around this time, the remake of the original
Resident Evil came out. I was very interested in just how much they reworked
the game, but it took me a long time to actually acquire my own copy. I
actually rented it briefly before purchasing it, but I didn’t get very far into
the game. But when I did eventually buy it…hooooo-lee shit.
I went in expecting a mere graphical upgrade, but was
utterly shocked to find that the entire game was overhauled. The core of the
original was still there at the heart of it all, but the new features
overshadowed everything and entirely changed the rules of the game. There were
new rooms, new items, new gameplay mechanics, new puzzles, and a horrific new
enemy in the form of crimson heads. The first time I killed a zombie, I was
quite surprised to find it still laying there when I re-entered the same room after
I had exited it. I remember thinking to myself “wow, that’s cool, the bodies
don’t disappear when you leave.” I just thought it was a new layer of realism
added to the game.
Oh, how wrong I was. For when that same zombie later sprang
up and violently chased after me, I screamed my head off and ran for my life.
These new monsters completely threw a wrench in my concept of the remake and
forced me to adapt and change my strategies for traversing the game. And that
wasn’t all. For every puzzle that I thought I mastered from the first game came
a new twist. For every spot where I thought I knew exactly what item I'd obtain, a
new item had sprung up in its place. And for many doors that I thought led to
familiar places, I found entirely new areas lying in wait.
All of the areas that might have offered a quick mundane
scare were now tension-filled adrenaline rushes of fear. Case and point- the
aqua ring basement of the guardhouse. What had once been a square room filled
with water and easily escapable mutant sharks that can barely even be seen in
the first game was now a massive flooded aquatic laboratory straight out Deep Blue Sea (which is really what it
made me think of the first time I played through, they were only three years
apart after all). You immediately find yourself flanked by two sharks and
naturally will try to fight them off. But if you stick around shooting at the
little guys for too long…oh my God. Rumbling up from the flooded depths comes
the big mother, a massive shark that made Jaws look like a goldfish. And if
you’re in the wrong place at the wrong time…bam, you’re sharkfood. My first
time playing through, I ran in absolute terror from the mutant sharks (I know,
running in terror is the repeating theme here), only to discover that I hadn’t
found the control room key yet and I would have to trek back through the shark
infested waters.
Then, if that weren’t bad enough, you still have to deal
with a puzzle in which you must operate the emergency drainage system while the
big guy is trying to smash his way through a window two feet from your face
(once again, a scene right out of Deep
Blue Sea). And if THAT weren’t bad enough, once you drain the water and
triumphantly emerge into the once flooded room thinking that you’ll get to
laugh at the sharks pathetically flopping around on the floor like in the first
game, you’ll find that the big guy is STILL submerged in a pool of water deep
enough to keep it alive, and you have to WALK RIGHT PAST THE GODDAMN THING TO
GET A KEY. Holy shit. If you weren’t clutching your controller so tight it
nearly broke the first time you had to walk past the monster, you had nerves of
total steel. From there, you get to safely electrocute the monster after it
once again tries to chomp your head off, but afterward you STILL must walk past
its fried corpse to pick up the key. Even though it was dead, I would still
always leave the room and return so that when I came back, its corpse would be
gone. You know, just in case. So, to reiterate, what was once a quick little
trip in the first game was now an epic struggle to survive against giant
mutated T-Virus sharks.
Come on, you can't just walk past a gigantic mutant shark without pissing your pants a little.
By the time I got to play the remake, it had been over 5
years since I played the original, and I wasn’t quite as easily scared by video
games anymore. But this game quickly brought back that feeling of terror I had
all those years ago when I played the original. Every moment of horror had
greatly increased in intensity. All of the things that hindered the first game
were gone. The cheesy dialogue, the stiff controls, the overall campiness, it
had been completely erased. It was the closest you could get to playing an
entirely new game without actually playing a new game, so to speak.
To this day, this is definitely my favorite game of the
series, and one of my overall favorite video games of all time. I can play it
any day of the week and still enjoy it. I actually did just recently, after I
had picked up the Japanese version for no real reason other than to say I own
it. And I must say, this is a truly beautiful game graphically. Even after
thirteen years, this game still blows me away with how good it looks at all
points. And I’m not talking about the recent HD version for the new gen.
consoles either- I’m talking about the bonafide original Gamecube edition. I
just think about other games of the same era and how far they were from the
level of depth this game achieved graphically. Every room in the game had a new
look to it, from the dimly-lit halls of the mansion to the vegetation-filled
rooms of the guardhouse to the dank, concrete passages of the laboratory, and
every scene from every camera angle is just exquisite to look at.
I recently bought the Japanese version, Biohazard, for the Gamecube just because I love this game so much.
So this, to me, is the perfect Resident Evil
game. I’ll just have to keep my fingers crossed that Capcom will give the same
loving treatment to the remake Resident Evil 2, which was just recently
announced. Only time will tell. Anyway, maybe it’s because this game was just
so hard to top in my mind, but it seemed to me that the games following the remake were the point in
the franchise where things started to go downhill. So check back soon for Part
III, where I’ll delve into the turning point and some of the more recent games
of the series in my continuing Resident Evil retrospective.